:brain:Question : can we some how use references like maya , like 100 people working on the same project but with different UE files (no Levels ), cuz we have a 150GB of one file and it kinda sucks for the production pipeline.
Hey @Aayushdatta96! Welcome to the forums!
I’m no Maya expert so I’m not sure that this is specifically what you’re talking about, but look into “Source Control” for UE! It won’t be real-time (Person in New York moves something and you instantly see it), but it would prevent multiple people from modifying the same piece at once. This makes sure work isn’t wasted. Once a bit of work is done, they upload their work and everyone receives it on their specific machine.
Does that fit what you’re looking for?