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Referencing and changing the variable in a different object

Hey fellow forumers!
Ive this weird problem here, pretty much what I want to do, is that when my character comes into collision with a score point (for now just a standard sphere mesh) I want my character’s score to be raised by one.
Here’s my Blueprint for now… I am doing the code in the score object. Help! And of course Thank you very much

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Kind Regards!

Did you set up the collisions to overlap?

Hook up your execute nodes from your cast to your set

Thank you very much :slight_smile: Everything work perfectly now! ;D
Kind Regards!
Edit/ Yes I had the overlap all function ticked, the problem was with the cast-set nodes not being connected.

lol i thought it was on purpose :smiley:

are you serious? lol