The blueprint networking tutorials from Epic on YouTube are great for “how do I network my actual gameplay.”
However, the surrounding bits aren’t shown there. If I have a menu with “join” and “host” menu items, what nodes do I use to kick the current game instance into “listen server” or “join as client” mode?
How do I get notified of events (players joining, me as a client being joined, lost connection, etc ?)
Also, what is the “right” place to put data that I want to persist between traveling through different maps/levels?