I have a door which when the player selects a certain option, I want it to open. So far, I have a variable in the widget blueprint (where the conversation resides) which I try to get the value of in the door blueprint but I have no idea how to reference the widget blueprint. Below is what I have so far:
PS: I’ve read about casting and other related things but I have no idea how to implement it so please explain it to me as if I was 3 years old haha. I’m a proficient C# and C++ programmer but I’m not a fan of blueprint at all. This project is for university.