Reference/use/cast blueprint action to widget button

Hello, I want to re-use a blueprint in a widget button, the problem is i don’t understand what method to use and how to implement it. I’ve got a water faucet and a switch to activate the running water. But I can’t create a timeline in a widget. Any help would be appreciated.
P.s. i’m quite new to BP and UE5 so please try to be simple! Thank you

I’m still trying to figure this out, tried casting to my blueprint on widget ‘button’ clicked, but it’s not coming together very well. Any guidance would be apppreciated, thank you!