Hi. I joined a project where they’ve heavily used the Level Blueprint to create a bunch of the events that need to fire off during certain times. Right now they’re tied to keyboard inputs across the keyboard. The project is a live performance where actors are in Mocap suits being fed into Unreal Engine and projected onto a screen behind them and Events go off to transition to different levels or to trigger different lighting effects. Think of it like a stage show where there are lighting or sound cues tied to a line of dialogue an actor would say and have to be hit at the right time.