Reference the Level Blueprint from a Editor Utility Widget?

Hi. I joined a project where they’ve heavily used the Level Blueprint to create a bunch of the events that need to fire off during certain times. Right now they’re tied to keyboard inputs across the keyboard. The project is a live performance where actors are in Mocap suits being fed into Unreal Engine and projected onto a screen behind them and Events go off to transition to different levels or to trigger different lighting effects. Think of it like a stage show where there are lighting or sound cues tied to a line of dialogue an actor would say and have to be hit at the right time.

You can ‘call’ stuff in the level BP using dispatchers

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You can also use an interface:

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thank you

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@ClockworkOcean It’s a bloody spammer… :expressionless:


The actual post is here:

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What is the point, really…?

Why do these ‘people’ bother?