Reference Nav Mesh in code

Hello! Is there any way to reference the nav mesh bounds volume or the nav modifier in code? I’m quite new to UE4 and I haven’t found anything that would help.

Hi!
I’m fair new also, especially about c++ (that’s the grain of salt).

There is a module to add in you build.cs if you wanna mess with navmesh : Epic Docs.
Then you should be able to grab a reference and to it using:

Here an example using it to find a random reachable spot

Hope it helps.