Reference Events from different graphs (in same BP) for Event Dispatcher

Sorry, I should have provided screenshots. I’m working on a root motion controller… I try to have as much movement logic as possible in my character blueprint and only leave the animation flow in the animBP.

So basically I have a graph for each of my motions: Idle, WalkRunPivot, Jump, Fall, etc.

On each graph there is a different custom event (Disable MotionName) that I want to bind to the same event dispatcher on Event_BeginPlay (which is on the Event Graph).

So following your suggestion I would have to create a custom event for each of my graphs, right?