Sorry, I should have provided screenshots. I’m working on a root motion controller… I try to have as much movement logic as possible in my character blueprint and only leave the animation flow in the animBP.
So basically I have a graph for each of my motions: Idle, WalkRunPivot, Jump, Fall, etc.
On each graph there is a different custom event (Disable MotionName) that I want to bind to the same event dispatcher on Event_BeginPlay (which is on the Event Graph).
So following your suggestion I would have to create a custom event for each of my graphs, right?

