Hi !
I made a 3D action game and I got a question about referencing a no player in animation blueprint
By Instance in the animation blueprint (update Animation blueprint) I reference the player by the node “Get Player Character” and cast to his by example to Knigh_BP to get data (boolean variable I need) to trigger attack or jump animations.
But for a IA character which are spawn (or not) How can I reference this actor on animation blueprint ?
Thanks !