So I recently exported all the assets of some game, and there are crates that you move through and collect them. Just like coins in games like Super Mario. (only now in 3d)
But every crate is a different StaticMeshActor.
They all have the same name only with a different number: CRATE_WOOD_001 CRATE_WOOD_002, you get the point.
Now I want to check on collision on one of the crates and then delete it, how would I do that without making like 250 different checks or deleting all of them at once?
Would it be possible to check for the “CRATE_WOOD” part or check for the whole folder?
I hope I could make my question at least a little bit clear.
Blueprints would be preferred.
Thanks in advance!