Hi all,
I have a noob question for blueprint actor to static mesh actor interaction.
Let’s say I have lots of cubes in my scene, including two special ones (cube_1 and cube_2) and a single blueprint actor with a trigger box. All cubes are moving around, but I want the Overlap Event begin only when cube_1 overlaps with the trigger box. What I want to happen when this overlap event takes place is that that another cube (cube_2) changes color.
Is there a way to reference these two cubes in my trigger box blueprint without making them BP actors or using tags? Is there another way to do that? I tried to drag them from the project outliner to my trigger box BP event graph or make variables, but it does not seem to work.
I tried to use variables, but I can’t seem to be able to reference specific cubes in my scene.
I know it is a very noob question, and any tips will be very much appreciated!!!