Refactoring: renaming user widget


  1. I have UserWidget named as “PrototypeEditor”
  2. I have a level blueprint where I create this widget and snaping it to viewport after casting.
  3. I’m renaming it.
  4. Refactoring doesn’t affecting cast blueprint node and it still returns old PrototyEditor value.

Hi Alanir,

I was able to reproduce this in 4.4.1, but it appears to have been fixed internally in our 4.5 build. This fix will be integrated in a future release.


Thank you for answer, .