Hello all,
I am working on ledge animation.
There are two seperate animation which is hanging and climbing.
In order to match the collision capsule, I set the enable root motion.
Root motion root lock would be ref pose.
Once I set this, transtion from hanging to climbing get odd rotation.
Collision works but charater rotate in weird way after climbing the wall.
I think the issue could be Ref pose which is standing pose on the ground.
Hanging pose is off the ground so I think that cause the issue.
I tried to set root motion as anim first frame but it didn’t work.
Ref pose doesn’t changed and I have no idea at this point.
Do you have wise solution for this?
thanks,