RedumbrellaG Asset Store - Basic Asymmetrical Multiplayer Template

Introducing the Basic Asymmetrical Multiplayer Template, a foundational framework crafted for developers looking to build their next multiplayer game. This template allows players to either host the game as the killer or join a pre-existing game as the survivor, introducing an exhilarating twist with a 4 vs 1 configuration.

Whether you take on the role of a human survivor or the formidable killer, the template provides a versatile starting point to shape your unique multiplayer vision. As the formidable killer, you'll navigate the game from both first and third-person perspectives, enjoying a distinct advantage, while human survivors exclusively tackle challenges in the third person.

▶ DEMO

📽 MAIN MENU

🗎 DOCUMENTATION

🛠 PATCH NOTES

License Notice: This product utilizes default animations from Unreal Engine, alongside Paragon animations, all provided by Epic Games and licensed for use exclusively with Unreal Engine. Additionally, it incorporates 3D models and sounds, all of which are licensed under the CC0 license. For a detailed list of the assets used and their sources, please refer to the documentation provided here.

Everything works great, except that when you finish a game you can’t start a new game unless you launch the game again (even when compiled).
How can we fix that

I will look into it.

Just pushed an update fixing that bug and a few other issues that were reported. Sorry it took so long!

Did anyone observed when selected killer and created a session the selected pawn/int value is not spawning and it’s spawning either other class or maybe other mesh but not killer class.

BTW I am on 5.8 and tried with listen server mode in editor. is this normal in editor ? will it work as intended in shipping build

That’s the lobby. After a 10-second wait, you spawn as the killer. The reason I didn’t make the actor a killer is because you can still attack and perform other actions, unlike the survivor in the lobby.