I’m am working with the vehicle game template. The car has a sphere attached to it as a “shield”. I’ve got it to where I can take away shield or hp and go to the hud… but what would be the best way to tell the “event any damage” to take away from the shield and then when that variable reaches zero to take away HP? (the shield and hp are float variables) Please let me know if you require additional information if you’d like to help.
Thanks in advance!