Reducing the cost of objects in this scene?

Hey thanks President,

I can do what I was planning to do with with a single shader or two and texture sheets, I was just a dummy and applied shaders with different colours for quick visualisation while forgetting about draw calls. I’m currently building much larger blocks of books in Maya to export as single meshes, so hopefully that in combination with using less shaders does the trick. I’ll update the thread.

A side note about your lighting tip, how might doing that increase in-game performance if the all the lighting is static? I can understand it reducing build times, but wouldn’t it result in the same cost at run-time?