I am trying to alter the source code of the Unreal engine and the biggest problem for me is that compilation takes 2-15 minutes every time I want to test my changes.
I want to find out the best way to reduce the compilation time, so I was considering buying a better system to work off of (or perhaps just a better CPU), I wanted to get a second opinion about buying hardware.
I ran some tests on my PC and another better PC for comparison.
My PC’s Specs:
CPU: Intel i7-4820K 4 cores, 8 threads 3.7GHz base, 3.9GHz overclocked (it isn’t overclocked atm)
GPU: NVIDIA GeForce GTX 780
RAM: 8 GB
I just tested out a better machine to see the difference in time, the compilation took roughly half of the time which wasn’t too surprising as it was running 12 parallel processes as opposed to the 4 of my current PC.
Specs (the CPU was overclocked):
I am considering buying a similar system because it seems to be the best way to reduce compilation time, if anyone has any other hardware suggestions (hopefully nothing too crazy in price but I’m open to all suggestions if they are worth it) I would appreciate it.
If anyone has any tips for decreasing the compilation time via software I’m open to all suggestions
I also noticed that with both PCs in Visual Studios it will always use [Max Number of Threads - 4] threads, is there something I can do so that it will use all of the threads?
Thanks for any advice.