None of the reduce pack work for IOS. It’s always 328MB for shipped version. Is this a bug?
Any idea how this can be worked around, or fixed?
- I tried clean new project. (Same
thing 319MB it just reduces a bit) - I tried everything in the
documentation. (Testing and Optimizing Your Content | Unreal Engine 5.1 Documentation) - When openning with zip the .ipa the
UE4Game
File is 300MB and opening that shows__LLVM__bundle
that has 250MB size. What is that file? (Check capture4.png) - When packaging as development the .ipa is 200MB