Reducing Noise Material Resolution

Hello, I have tried to look for solutions to this but I either do not have the correct search terms to find the answer, or the answer is so obscure as to be buried beneath tangentially related subjects.

Basically I am making a game with low resolution textures, but I am using noise materials for some specific effects I want to achieve, however the output is always too high res.

Is there a node or chain of nodes I can add to the following material graph to reduce the resolution of the noise output? Or perhaps a way outside of the material graph to achieve this. There doesn’t appear to me to be a way to use the standard Texture Coords node to scale it in this way.

Thanks in advance!

Do you mean like this?

Thank you for your response. Unfortunately that is not quite what I meant, as when I do this the scale of the noise changes but the outputted resolution remains the same.

Perhaps it is best described this way, as I now realise the noise node will always maintain a consistent output resolution regardless of the input:

I would like the final material output to be pixelated, so that it has the appearance of being a low-res animated texture.

That probably more accurately relays what I mean.

Also, that node generates -1 to 1, so half of the output is ignored, you might need to use a ‘constant bias scale node’.

It would also be much more efficient, especially if you want low res, to just use textures :wink:

That’s what I was looking for thank you so much!