reducing lvl streaming delays

Hi guys! Does anyone know how to reduce delays on loading / unloading level when using level streaming. Maybe there are some Options that influence this process the most?

Not sure what you mean with delays, but even with a powerful computer and considerable few assets loaded there is a slight lag when the player enters the streaming volume. Maybe this can be reduced, avoided with proper setting up HLOD’s setups (combing actors), did not tried this yet. Also how are culling volumes affecting streaming volumes?

How hlod’s could affect lvl loading time and this onload hitch?They can reduce draw calls\chader complexity , but nevertheless, all of it (hlod’s, meshes, etc. ) must be loaded first if i’m correct?
Culling volume affects only loaded objects, with streaming your content are unloaded to disc.