multiply the value by 10, and assign the product to an integer which will drop off the decimal values, then divide the the integer as a float by 10, to shift the product back, and assign the quotient to a float. I’m assuming that you are using blueprints, so the multiplications and divisions are very straightforward. When your flip flopping between the float to integer, and integer back to float, the blueprints, will inject some conversion nodes for you.