Hey. Having a little trouble with the behavior tree and task’s
Is there any way to Set and use a reference to a AI controller in a blackboard?
The videos ive been watching behavior trees have each task if needed casting to the Ai controller to call an event or whatever else controller side.
i just want to know if there is a way i can avoid the cast every time the task is executed.
Also what would be the best way to execute animations from the behavior tree?
for the example of idle animations:
say the behavior tree executes moveto, wait, pick/execute idle animation - repeat
would i:
as the pawn play anim/ or montage
or do something involving the animation blueprint?
should i only be using the animation blueprint for locomotion? where is the line?