I’ve been looking into how small we can really get a project packaged to, more precisely how small an empty project could be.
In Unity for example an empty project is only around 10Mb as an Android APK so i wanted to see how close we could get to this, as i know it’s a big concern for a lot of devs working on mobile who want to keep the final size as small as possible.
This thread is going to be showing my progress as I try to get the size as low as possible while keeping things functional.
Hope this helps devs getting smaller size builds, and hopefully Epic getting us some easier ways to achieve this.
This is all using UE4 4.21.1, and the android SDK from the tools folder.