I had trouble searching for this issue, it’s a very simple animation.
I have a lever that rotates about a range of 90 degrees. It works fine in MAX. I export the animation, it imports fine into UE4.
The problem is the range of the rotation is about 30 degrees when I playback. The length is also reduced by 3 frames, although the reduction in rotation takes place in the middle of the animation so I didn’t think that was related. Maybe it is?
Thank you!