Reduce poly count in Unreal Engine 5

Hi,

So I am fairly new to modelling and to creating games and I am having an issue with the polycounts of my created assets in UE5.

Here is my problem : I have a created a medium-low poly character rigged to a skeleton that has more or less 10 000 vertex. After I import it to Unreal Engine, the vertex count in the engine is around 59 000.

I tried to change the import settings but nothing seems to impact the number of vertex.

So if anyone can help me out I would gladly appreciate it.

Here’s more info about my set-up :

  • I am going for a particular style without textures either in blender or UE5.
  • I use simple materials in UE5 to color my meshes.
  • In Blender, my meshes are divided with materials slot so I can use the materials I create in Unreal Engine.
  • All my imports are FBX.
  • My assets all have one Smart UV map created in Blend


    er.

That’s really odd. Seeing as the triangles are the same in both, the issue may lay there.
Try triangulating the mesh and using the default export options in both blender and unreal (there’s a reset to default button in the import options for unreal).

Thanks for your answer !! I will try it out and I will let you know if that solves the issue !