Hi,
So I am fairly new to modelling and to creating games and I am having an issue with the polycounts of my created assets in UE5.
Here is my problem : I have a created a medium-low poly character rigged to a skeleton that has more or less 10 000 vertex. After I import it to Unreal Engine, the vertex count in the engine is around 59 000.
I tried to change the import settings but nothing seems to impact the number of vertex.
So if anyone can help me out I would gladly appreciate it.
Here’s more info about my set-up :
- I am going for a particular style without textures either in blender or UE5.
- I use simple materials in UE5 to color my meshes.
- In Blender, my meshes are divided with materials slot so I can use the materials I create in Unreal Engine.
- All my imports are FBX.
- My assets all have one Smart UV map created in Blend
er.