here is a lot of good information: Mobile games vfx - Real Time VFX
some tips of my own: try to keep materials simple, use masked where possible, unlit, try to keep math in custom uv’s, and use LOD’s where possible.
here is a lot of good information: Mobile games vfx - Real Time VFX
some tips of my own: try to keep materials simple, use masked where possible, unlit, try to keep math in custom uv’s, and use LOD’s where possible.