So there is almost like a space between speeds on a blend space, where the blend cant decide if it is one animation or another.
How do i make sure my character doesn’t jitter about till it passes the threshold between the 2 animations??
it happens mostly at low speeds.
EDIT Not Solved. Was a fluke…
ConradG
(ConradG)
3
Hey , would a clamp work?
Is your blendspace starting at 0, what about not 0?
Where would i script the clamp?
Starting at 0 meaning in the timeline of each animation?
I have messed with the weight blend… but its weird…
Could it be a syncing issue that you’re seeing in the blendspace? Try establishing sync groups Sync Groups | Unreal Engine Documentation
Thanks ill look at that now