Reduce Camera Rotation Speed in 5.3

Hey, so I’ve looked up some answers, but all of them apply to UE4.

How can I reduce the camera floating rotation speed in Third Person during gameplay?

I don’t want to lag it because the lag seems to have an interpolated value. I want it to be a constant.

So, if the camera can rotate about the character in GAME MODE at “v = x”, I want to try and get it to “v = .5x”.

I’ve played with the values (below) but nothing changed.

(PS: I took this shot BEFORE connecting the X-AXIS)

Okay, so what I figured with the multiplier is that if I put “0.5x” the camera would go half as fast. But that’s not how it works, apparently. I had to lower the value GREATLY before I saw a difference.

For me, I didn’t notice a change until < .1.

Also, if any of your actors are CHILDREN of the original, you need to make sure that their values are also taken care of, as the PARENT will influence their X and Y coordinates.

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