Hey, so I’ve looked up some answers, but all of them apply to UE4.
How can I reduce the camera floating rotation speed in Third Person during gameplay?
I don’t want to lag it because the lag seems to have an interpolated value. I want it to be a constant.
So, if the camera can rotate about the character in GAME MODE at “v = x”, I want to try and get it to “v = .5x”.
I’ve played with the values (below) but nothing changed.
(PS: I took this shot BEFORE connecting the X-AXIS)
