Anyone might have any ideas why a redirector, which normally behaves as expected, might not be able to be fixed up / deleted?
This message is all i get in the log: LogUObjectGlobals: Warning: Could not delete
It seems to indicate its working normally at first. but then just won’t delete. eg:
Checked it wasn’t something wrong with perforce, and made a copy of the project and made everything writable with source control disabled, and still won’t work.
This was happening in 5.3, and still happening in 5.4.1
I’ve been having this problem since updating to 5.4. The process for cleaning up redirectors has changed and sometimes they don’t delete after they’ve been ‘cleaned up’.
Looking in the output log I can see the delete failed but no indication of why.
inside unreal, copy the assets to another folder inside the unreal project
close unreal
delete the saved and intermediate folders
reopen unreal
fix redirectors
close unreal
commit to perforce
move the files back to their original location
It wasn’t giving me issues after all of that. I saw somewhere else that moving files forces unreal to fix redirectors in cases where it won’t otherwise, that’s what ended up solving this for me.