in one of my latest project, I am trying to move all blueprint objects( struct,enum, bp classes) under a plugin’s content folder.
i also have used those BP objects to other old projects.
Now i want to force those projects to get all these BP objects to get from My new Plugin instead of projects´s content folder.
How can i acheive that using redirector ?
or is there any other option?
explaination with exmaples:
OldProject → Content/BP/Actor1
lets say this Actor1 has been placed in map1
NewProject → Content/BP/Actor1
lets say this Actor1 has been placed in map2
now if i drag and drop this actor1 from editor´s content browser to “MyPlugin/Content/BP/Actor1”
then map2 automatically will update its references to point to “MyPlugin/Content/BP/Actor1”.
now i want to add “MyPlugin” to my OldProject .
and force map1 from OldProject to get Actor1 from “MyPlugin/Content/BP/Actor1”
how to achieve that ?
i already tried to add these into DefaultEngine.ini of oldproject after deleting “Content/BP/Actor1”:
[CoreRedirects]
+PackageRedirects=(OldName="/Game/BP/Actor1", NewName="/MyPlugin/BP/Actor1")
+ObjectRedirects=(OldName="/Game/BP/Actor1.Actor1", NewName="/MyPlugin/BP/Actor1.Actor1")
+ObjectRedirects=(OldName="/Game/BP/Actor1_C.Actor1_C", NewName="/MyPlugin/BP/Actor1_C.Actor1_C")
but still map1 failed to get /MyPlugin/BP/Actor1