Hi I’m making a first person platforming game in which the player sometimes has to look down at their feet. The problem is that with a controller that can be hard, so the designer in my team decided to put a button that makes the player look down automatically.
Which is the best way to implement that using the default first person character?
i would use an interpolation to set the camera rotation so you have a smooth transition
The way to move between two cameras smoothly is using SetViewTargetWithBlend, but…
You can’t do that when both cameras are in the same actor.
So you need to make another actor that follows the player and is constantly positioned to look at the feet correctly. Then you can use blend between them.