Could somebody help me estimate the cost of preparing Netcode? Roghly.
-gameplay already created in blueprints
-gameplay works already in multiplayer tests
-6 player and a ball between them
Netcode should work differently than in UE4 currently is. So it seems it’s about changing it.
Here how it should work.
Every player shold have equal delay 150 ms (round trip time). For player with lower ping server should increase response time up to this limit.
For players with higher ping server should not allow them to play.
No prediction or lag compensation.
I’m total noob if we speak about this topic but I need some price/workload range.
Thank you in advance!