UE 5.2.
When editing a PCG script, ANY change in the editor triggers “prepare PCG tasks” and that freezes the editor, and moving the cursor just before it starts, moves nodes under the pointer with the mouse.
Why not create buttons for the ability to “disable auto preparation” to disable automatic start of this process, “enable auto preparation” to enable it to run on changes (Current behaviour) and “prepare tasks” to run the process when automatic preparation is disabled?