Reddish textures

Hi,

When I use RC to reccreate artworks, the meshs are really great but the textures are always too much reddish.
I didn’t find this problem on the forum, so maybe i am doing something wrong but i don’t find what.

Thanls for your help.

Kindly regards,
Galdric ROBERT

Did you compare the textures with your input pictures ?
Are the textures more red than your input pictures ?

galdric wrote:

Hi,

When I use RC to reccreate artworks, the meshs are really great but the textures are always too much reddish.
I didn’t find this problem on the forum, so maybe i am doing something wrong but i don’t find what.

Thanls for your help.

Kindly regards,
Galdric ROBERT

Hello,
this is unusual.
Is it possible to send screenshots from 3D view and at least one original image (or screenshot from 2d view) ?

It was quick ! Thanks for your answers. Here are the elements.

1 : One of the pictures wich have been used to create the geometry
2 : The texture created by CR
3 : The sketchfab model AFTER MODIFICATION of the texture, but still too reddish.

https://skfb.ly/6nWq7

Hope it will helps.

Hi galdric

Are you using RAWs or JPG-TIFs ?

Have you used color calibrated workflow ?

Hi,

I take picture in RAW, then i import in jpg (adobe rgb) in RC.
Then i export the texture in photoshop to reccreate a SRGB profil.
And yes i use a color calibrated workflow.

Seems like the object is reflective in parts.
The nose for example looks ok to me (the pink bits) whereas the deep red areas (reflection of the ceiling?) on the image are not represented in the texture file at all.
If true, then I would guess that it is due to a mix of the same are sometimes darker and sometimes lighter.

Hi,

If it was the consequence of the mix, it should be the same for the other color. (i just make an assumption)
But i got this problem with all my models. I take this pottery for exemple cause it’s easier to see on it.

Hes galdric,

to be honest, I don’t quite understand what you mean by reddish.
The dark pink of the nose and torso (the naked pottery?) seems fine to me. Also the white highlights.
The stickers as well, there is one that is neutral white (or close to it).
That tells me that it’s not a general issue of a color shift or so.
What I can’t see in the texture file are the dark rusty orange areas on the forehead and the side of the face down to the shoulder (?). Is that what you are missing? If those are really glossy (hard to judge with only one image), then I fear that might be the reason.

By too reddish, i mean than after the creation of the texture by RC i must rework it in photoshop to change the color balance cause the final render is too much saturated in red and doesn’t exactly match with the first picture.
I will try to post another model for a better understanding.

Hi galdric.

Did you using Visually based or Photoconsistency based texturing mode?

Hey Vlad,

do you know what the difference is?
I always wanted to know but never managed.
Help is way too general and *popular search-engine* only spits out conference papers.

Götz Echtenacher wrote:

do you know what the difference is?
I always wanted to know but never managed.

Texturing/Coloring style

Bang!
You got me there.
I remember that one… :oops:

First of all, thx for all the answers and thoughs.

And i tried the both methods (visually based and photo consistency). Didn’t see a real difference but i will check again, it’s a good though.

Shortly after I started using RC, I noticed that my textured models exported For SketchFab seemed to be blurry and off color-wise which confused me for several weeks.

In my case, it turned out that my default options were producing both Textured model and also color-by-vertex and SketchFab default was displaying both textured AND Color-by-Vertex.  Correcting the  SketchFab upload settings to only display Textured, solved the color issue and detail issue.