Create new windows outside of the main game viewport.
Blueprint friendly.
Supports level map change.
Ideal for tools, debug menus, always on UI...
Supports UE5.0 to UE5.6
Blueprint friendly with examples (Secondary camera view, UI menu loader, reusable widgets to manipulate window functions)
Layout and dock windows on different Monitor Displays with an included UI docking tool
Great for creating UI and tools that will still be accessible in shipping build. (ex: attraction's operator menu, always on scoring screen, controlled movies or UIs on side displays...)
Can be used to create Windows that remain open during game level map change.
Can be used to create Editor time Windows similar to "Editor Utility Widgets"
Note: Dedicated server will still build, but window won't be created.