Red / pink glow?

My whole project is having red/ pink sort of glow on most of my objects.
I removed everything except for a few objects, and they are still having the same color.
I can’t seem to figure out what it can be.
Are there some settings somewhere, that can cause that?

I looked in the objects themselves, and there is no such color etc.

Anyone has any suggestion?
Almost looks like it happens only on certain spots in my world., but deleted everything except for those few items, so there is no lights, and it’s all black
except for those items I put out there.

anyone any suggestions, or had this before?

Can you post a screenshot? It’s kind of hard to figure out without seeing how it looks.

Here are 2 image
Turned of all the lights etc, and even in the items itself, I don’t see anything

any thoughts?

Do other objects such as a default cube have this tint? A few things to check:
• WorldSettings tab -> DefaultColorScale
• Check the material graphs for those meshes
• Check the atmosphere colors in your sky light or sky sphere
• Any post processing in level
• Blueprints or code that may be changing how the world looks at runtime?

Do other objects such as a default cube have this tint? A few things to check:

  • Thought it did, but I will re-check
    • WorldSettings tab -> DefaultColorScale
    • Will check that.
      • Check the material graphs for those meshes
    • need to see how that works and where to find that.
      • Check the atmosphere colors in your sky light or sky sphere
    • I removed all of that,
      • Any post processing in level
    • don’t think so
      • Blueprints or code that may be changing how the world looks at runtime?
  • No blueprints

I did made a copy of an item, that had the same color, and noticed that when i put it close by it has the same colors
but when i move it far away, then it’s fine.
So it seems to be in that whiole area.
Guess I could also try moving the whole project, but then i don’t know what is causing it.

But will check the items you mentioned and report back

Do other objects such as a default cube have this tint? A few things to check:

  • No, but when I move them to those spots, then it’s there

• WorldSettings tab -> DefaultColorScale

  • is set to default 1.0 1.0 1.0

Moved the whole building elsewhere, then the colors are fine,
but it redid the lights and shaders, and it’s all messed up again

so even though all the lights we’re removed it was still showing.
So I re-compiled the lights, and then everything was dark…
Added a light, and recompiling the lights, and everything looks normal.

So it’s the Sky light, but I don’t see anything odd with it, (maybe also don’t know what to look for)
I didn’t see Atmosphere color setting(?)

it’s annoying to check the settings, and need to re-compile everything before it shows the correct things.

ok I figured out why the colors get weird.
it does happen with the lightsource
Odd thing it, if I make the light color white, everything turns purple.
IF i make it yellow, then it’s yellow.

Temp = 6500

So I don’t understand why that is.
I can only see it once I recompile the lights, so it’s taking 15-20 minutes every time.

Did you figure this out? got exactly the same problem of objects in a proximity turning out a redish glow. so weird.

1 Like

Looks like it could be the skylight or a sphere reflection capture probe. If you Build the scene, does the glow change?

Did this get figured out? I have a strong pink cast from my skylight, but only in ‘movable’ mode

I had this same problem and it goes away if I uncheck Real Time Capture under Light on the SkyLight

1 Like

I had the same problem, and this worked. Thank you!