Red Goddess development

[=Yannick;265729]
Hello there!

We’re tuning and polishing Red Goddess. This means that we’re paying attention to detail, getting everything perfect.
We’ve released a new video to show you this new features, please take a look:

https://www…com/watch?v=vvxxR1al-PA

+We’ve finished the map, now there is a fog and hidden unexplored sectors.
+Player have to collect Memory Crystals to open the Doors.

We look hearing your comments about, thanks!
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Looks great so far Yannick! I’m looking forward to seeing more.

[=;265751]
This is honestly one of the best looking platformers I’ve seen in a while, at least judging by the videos! Will be keeping an eye on this :slight_smile:
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[=Spectronaut;265919]
Yannick, I’m a fan of your work (I lived on the Moon is pretty special to me), glad to see you’re into games. Looks great so far.
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[= ;265926]
Looks great so far Yannick! I’m looking forward to seeing more.
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Thanks so much guys, So happy you like it, we’re working very hard and we’re very small and feedback is very important for us!
so proud you follow my work, wow it’s a while since “I lived on the Moon” (almost 9 years ago)… Thanks so much for your comment! Really grateful :slight_smile:

In this #‎screenshotsaturday‬ Red Goddess: Discover Fireball power: destroy obstacles or stun enemies! ‪Three steps: charge the mana bar,slow motion and then shoot the fireball!

You’re comments are welcome, Thanks

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This looks great.

indeed, looks really nice!

[=cybereality;269786]
This looks great.
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[=AdrianLazar;270111]
indeed, looks really nice!
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Thanks dudes!

Hello! We’ve released a new video to show you the fire-ball power.

We’ve implemented this new power in Divine character, from the very beginning of the game, to do it more dynamic it consist in to shoot a small fireball to destroy obstacles and stun the enemies. Once stunned, Divine will be able to possess them to move and explode their bodies like a bomb, doing a magical explosion with area damage. The player spends mana to use this power. It means:

–>spend two blocks of mana

–>Players recharge mana: in magic fountains or executing combo moves fighting with enemies as fear or rage persona. .

Take a look please and send us your suggestions. Thanks!

[video]Red goddess FireBall Gameplay (April 2015) - YouTube

https://.com/watch?v=KB_TdhzKkHM

We’re overjoyed about receiving the Unreal Engine dev grant! We have not words to express our feeling.

THANKS so much Epic Games . Really impresive! :slight_smile:

This is coming along very nicely! Congrats on receiving the grant! =)

[=SE_JonF;274138]
This is coming along very nicely! Congrats on receiving the grant! =)
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Thanks so much !

Hello!

Following your feedback we have revised Divine’s design. After tested many options, finally we can show you the Divine’s new armor design, please take a look:

http://redgoddessgame.com/wp-content/uploads/2015/04/divinearmored.jpg

http://redgoddessgame.com/wp-content/uploads/2015/04/divinearmored-ingame1.jpg

This is the final design of Divine, we have done many test with the colors and the background, and finally this colors are the best combination with the background.

We just want to follow the game, the player could upgrade powers and it’s representing with the costumes as well, so the player upgrade powers and also parts of the costumes, finally the costume will be the last one! And this is the reason Divine is clothed like this because the narrative: “to recover memories and powers”, representing also to grow up like a goddess. We try to keep the androgynous style with the hair and emphasis on the shoulder guards. it’s not a sexy style.
We follow the feeling “Aztec design” now one of the oldest cultures in the world is Sumerian. But Aztec is close in terms of the timeline of earth this is important because it does represent Divine’s youth in relation to her world if she was “born” in a more modern world than yeah she would wear shorts and a hoodie. Her world is reflected similarly to ours so we try with the design fits well with the theme of youth and creation. We hope you understand the feeling that we want to transmit you.

We’re very grateful with your feedback. Any suggest/comments are welcome! Thanks for your support,

Check out our new footage: the Intro to our soon to be released video game: “Red Goddess: Inner World”

https://.com/watch?v=zOEfcfvoUZw

Wow ! Very inspiring project.

Good work guys !

[=Rudse;286841]
Wow ! Very inspiring project.

Good work guys !
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Thanks so much! We’re so happy you like it :wink:

Will it be easy? Nope. It’ll be worth it, we promise! :slight_smile:

Take a look this gif plz:

http://redgoddessgame.com/wp-content/uploads/2015/05/Fear_poder_08.gif

Please send us your feeback if you can, thanks

It’s always seems imposible until it’s done…
Parece imposible hasta que se hace…
Tout semble impossible jusqu’à ce que ce soit fait…

Hello,

Please take a look this GIF showing DS4, we’ve implemented a new funcionality: having a different colour light bar depending on which character is in play, changing to Yellow, Red, or Blue as you switch between Divine, Rage or Fear. We believe this DS4 functionality is so funny, don’t you?
#gamedev #indiedev #unrealdev

http://redgoddessgame.com/wp-content/uploads/2015/06/PadColor01.gif

Any update on expected launch window for this?

[=DanglinBob;305304]
Any update on expected launch window for this?
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Hello!

Yes, we’ll release on PC in early October 2015. Thanks for your support!

Only the strong survive this first Golem boss.#screenshotsaturday using Unreal Engine 4. TY

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