We’re tuning and polishing Red Goddess. This means that we’re paying attention to detail, getting everything perfect.
We’ve released a new video to show you this new features, please take a look:
[=;265751]
This is honestly one of the best looking platformers I’ve seen in a while, at least judging by the videos! Will be keeping an eye on this
[/]
[=Spectronaut;265919]
Yannick, I’m a fan of your work (I lived on the Moon is pretty special to me), glad to see you’re into games. Looks great so far.
[/]
[= ;265926]
Looks great so far Yannick! I’m looking forward to seeing more.
[/]
Thanks so much guys, So happy you like it, we’re working very hard and we’re very small and feedback is very important for us!
so proud you follow my work, wow it’s a while since “I lived on the Moon” (almost 9 years ago)… Thanks so much for your comment! Really grateful
In this #screenshotsaturday Red Goddess: Discover Fireball power: destroy obstacles or stun enemies! Three steps: charge the mana bar,slow motion and then shoot the fireball!
Hello! We’ve released a new video to show you the fire-ball power.
We’ve implemented this new power in Divine character, from the very beginning of the game, to do it more dynamic it consist in to shoot a small fireball to destroy obstacles and stun the enemies. Once stunned, Divine will be able to possess them to move and explode their bodies like a bomb, doing a magical explosion with area damage. The player spends mana to use this power. It means:
–>spend two blocks of mana
–>Players recharge mana: in magic fountains or executing combo moves fighting with enemies as fear or rage persona. .
Take a look please and send us your suggestions. Thanks!
Following your feedback we have revised Divine’s design. After tested many options, finally we can show you the Divine’s new armor design, please take a look:
This is the final design of Divine, we have done many test with the colors and the background, and finally this colors are the best combination with the background.
We just want to follow the game, the player could upgrade powers and it’s representing with the costumes as well, so the player upgrade powers and also parts of the costumes, finally the costume will be the last one! And this is the reason Divine is clothed like this because the narrative: “to recover memories and powers”, representing also to grow up like a goddess. We try to keep the androgynous style with the hair and emphasis on the shoulder guards. it’s not a sexy style.
We follow the feeling “Aztec design” now one of the oldest cultures in the world is Sumerian. But Aztec is close in terms of the timeline of earth this is important because it does represent Divine’s youth in relation to her world if she was “born” in a more modern world than yeah she would wear shorts and a hoodie. Her world is reflected similarly to ours so we try with the design fits well with the theme of youth and creation. We hope you understand the feeling that we want to transmit you.
We’re very grateful with your feedback. Any suggest/comments are welcome! Thanks for your support,
Please take a look this GIF showing DS4, we’ve implemented a new funcionality: having a different colour light bar depending on which character is in play, changing to Yellow, Red, or Blue as you switch between Divine, Rage or Fear. We believe this DS4 functionality is so funny, don’t you? #gamedev#indiedev#unrealdev