hello, I just downloaded realitycapture and tried to bake displacement map with texture reprojection tool, but when am looking at it, it is Blue and Red colors in realitycapture (attached picture). I want to use baked map in other 3D softwares and I need good old Black and White displacement map, so I have question. is this just preview inside reality capture? if I will export it, will it be regular B/W displacement? I do not want to spend credits on baked map that I won’t be able to use it. thanks
Yes, It says gray…but it’s my first time trying it and no idea why does realitycapture shows it in red/blue colors, maybe because noone could screenshot it and use it for free, some kind antitheft solution maybe. no idea…but since it’s my first time I do not know that, if there won’t be anyone who can confirm it will give me proper displacement I will do it and pay credits, but I hope someone will confirm…
workflow is simple, I followed tutorial on official reality capture youtube channel. I imported custom made low poly mesh that wraps around high poly scanned date, than I used texture reprojection. all other maps looks correct in 2D view when I check, only displacement looks weird.
okey, mystery solved, I made small test scene…so, inside RealityCapture shows displacement as Red/Blue but exports as proper Gray Image which is what I wanted…and one more thing if anyone wonders, RealityCapture shows Normal maps as Object Based as I understand, but exports as Tangent, which is what I wanted exacly. turns out its doing exactly what I need by default, thx capturing reality for that(and I have to mention, texture backing is exxxxtremly fast, I tried numerous other soft but nothing comes even close to speed of realitycapture)…pics for clarification