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Recycling Salvage Scrap Area

Recycling Salvage Scrap Area

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https://lh6.googleusercontent.com/BOPqYTcWI6rH3inCnZgJQcBu1tehcjT1xDW7U6Ais5er_KPS4jSLYgCg8AMzaImwalrfg7hNE2iC62Bnl0G0RvExh7Tq4pO-Y7XedSgtDkmLYSvIvas8w9QnIYRZ5uHqNJR1pOlr
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Features:

  • It can be used in various places of your map like trash dumps
  • Smart UV ( easy integration of textures with each other )
  • it is very simple to use. Drag and drop.
  • Easy integration of textures with each other.

Here you can look at the updates in detail.

Document

Release Notes

1.0 Sep 21

  • Initial version

1.1 Oct 10

  • Added new meshes
  • Added new materials
  • Added new textures
  • Collision fix

1.1 Apr 04

  • Added new level and Light
  • Added new wall textures
  • Added new Meshes,Textures,Materials
  • Added blueprint actors
  • Updated the color of all lights
  • Updated Post process options for better visibility
  • Fix broken mesh

1.1 Apr 9 ( Pending Update Information ) Updated to prevent loss of performance.

  • Added blueprint actors
  • New custom ( Project Default ) collision
  • Simple collisions (Project Default) must be the default option, and complex collisions are normally only used for Line Tracking.
  • Fixed a few model UV errors
  • Corrected wrong names.

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Notes:

Optimization , Light and Collision

**This scene was developed to be at the highest visual quality for cinematic and visual fidelity purposes. You may notice significant and dramatic drops in FPS while playing in the scene in first person. Please read below on how to fix these issues. **
Live Document

[HR][/HR]Find issues or bugs?

If you have a request or question, please feel free to ask. Or contact discord.

[EMAIL=“charlieozb08@gmail.com”]charlieozb08@gmail.com

Discord

1.1 Apr 9 ( Pending Update Information ) Updated to prevent loss of performance.

  • Added blueprint actors
  • **New custom ( Project Default ) collision **
  • Simple collisions (Project Default) must be the default option, and complex collisions are normally only used for Line Tracking.
  • Fixed a few model UV errors
  • Corrected wrong names.

https://lh4.googleusercontent.com/vksVvLhcC44ivHpYs2Pkx0zMHaX18UR80zwKneJyytrdlCKxk6Igkv1sN865ExPSCr1UmyubQzbqnU_VSZVHhlLU_EGDaJqbz1tkX2eQCBlWFOxn3dStx4TEFBUbRyZYGQoZnYG6