Recursive Games - AI Material Designer

Stop wiring the same TextureSample → Multiply → BaseColor graph for the 200th time.

AI Material Designer brings natural-language material authoring directly into Unreal Engine 5. Type a prompt and get a complete PBR material: searched, downloaded, wired, compiled, and ready to drop on your mesh!

YouTube Traier: https://www.youtube.com/watch?v=Xw3_s7o-Rac

What it does

  • Type a prompt, get a material.

    • "Rusty painted steel with dripping water" → a finished UMaterial with BaseColor, Normal, Roughness, Metallic, and AO maps already wired into the graph

  • Build full material kits from one prompt.

    • Generate multiple coordinated materials sharing one Material Parameter Collection

    • Perfect for level packs and themed environments

  • Drop in a photo or screenshot.

    • Derive full PBR sets (normal maps included) from any reference image

  • Free CC0 textures, one click away.

    • Built-in search and downloader for Polyhaven and AmbientCG

    • No browsing, no manual import, no wrong sRGB settings

  • Use textures you already have.

    • Scan your project folders or any external disk path

    • The AI groups files into PBR sets by filename convention

  • Self-healing graphs.

    • Defensive auto-fixes for common shader compile errors so you stop debugging and start shipping.

Two ways to drive it

  • In-Editor Chat (recommended)

    • Open the AMD panel inside Unreal, paste your API key for Anthropic Claude, OpenAI GPT, or Google Gemini and start prompting. No external apps nor extra installs.

  • MCP Bridge (advanced)

    • Drive the plugin from Claude Desktop using the bundled .mcpb extension. Chain AI Material Designer with other MCP servers for production pipelines.

Who it's for

  • Indie developers and small studios scaling material production without a full tech-art team

  • Tech artists prototyping look-dev in minutes instead of hours

  • Solo creators on game jams, archviz projects, and short films

  • Anyone who'd rather describe a material than wire one node at a time

What's included

  • AIMaterialDesigner plugin (C++, editor-only)

  • Material MCP bundle (.mcpb) for Claude Desktop integration

  • Full online documentation with screenshots, walkthroughs, and example prompts

  • Active Discord community for support and showcase

Get started: https://recursive-games.com/docs/amd/

Join the community: https://discord.gg/2B9aQQj4Uj