Recurring Blueprint Error

Hey I have been trying to solve this problem for a while but have failed to find a solution with my current knowledge. I have a system that is blueprint only. The problem is that when I close out of the editor for the day or to open another project then reopen the original project a single script for some reason has an error. I don’t know whats causing it or why, it goes away when I refresh the nodes and doesn’t cause any more problems but is weird and annoying that it happens.


For reference here is an image and what I do to fix the issues each time. I first refresh the UI node then the For Each if it doesn’t fix itself.

What do the errors say?

Welcome to the Unreal Engine Forums @Chaos0824 :slight_smile:

This topic has been moved from International to Programming & Scripting: Blueprint.

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In the meantime, good luck and happy developing!

In the Compiler it says that the pins are invalid but I know that’s not right.
The Array is put into the custom variable of a Character Stat Structure and connects directly to the widget that accepts that same variable. I am not sure if I am explaining it well so I included some more screenshots for a better idea.



Could the struct file have become corrupt in some way?
Can you recreate it as a new struct and mass replace it and see it this fixes the problem?

Seems that the Struct did get corrupted somehow. Don’t know how or why but the temp struct worked, everything started up and ran without an issue.

Glad it worked :slight_smile: