Hello guys,
I’m currently working on a Gears of War 5 fan art scene in Unreal 5.1 and have run into a lighting issue that I haven’t been able to solve for quite some time. For some reason, my rectangular light is affecting objects that are positioned behind it, which shouldn’t be happening.
Here’s what I’ve tried so far:
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Toggled Lumen on and off
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Replaced the light with a simple emissive plane — the issue remained
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I tried changing the lighting channels, but it didn’t help.
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Recreated the scene from scratch without importing any textures — the light worked correctly. However, after applying textures again, the issue reappeared.
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I tried turning off all other lights and leaving only this one for the flare.
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I enabled two-sided in the material and flipped the normals of the objects behind the light source.
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I also tried switching to a different light source, like a point light.
This makes me think it might be related to optimization or memory limits — possibly something like the texture streaming pool size. Unfortunately, I haven’t been able to find a solution online or through experimentation.
Here’s a video that clearly shows the issue:
https://www.youtube.com/watch?v=Gezzw3xixrs&ab_channel=AlexFilvet
I’d be really grateful if you could take a look or point me in the right direction to fix this.
Kind regards,
Oleksandr Filatov