I’m developing Wanderlogue, a cinematic narrative adventure (Life is Strange vibe) based on a script that’s already very advanced. I’m looking for a freelance developer to build a playable vertical slice (a short but solid demo) in Unreal or Unity: one location, one gameplay loop, one branching narrative scene, and minimal UI. Initial budget is €1,000–€1,500/month, for about ~2 days/month, with the option to scale up if the collaboration works well.
I’m interested in contributing to Wanderlogue. I’m a Technical & Level Artist with 5 years of experience in Unreal Engine and Unity. I’ve worked on AAA project WUCHANG: Fallen Feathers, focusing on environment visuals and scene composition. I’m experienced in building playable prototypes and vertical slices, including cinematic scenes and core gameplay loops.
Looking forward to helping bring your narrative to life!