Another informative and awesome post. Great job helping the community Kris!
I think it would be a good idea to have 2 separate subforums:
-one for people looking for work
-one for people looking for freelancers
It would help us waiste less time scrolling through all the topics and give it a more organized look.
I agree on this, just as suggestion.
Or a quick filter option where you could filter the threads by the prefix
Thanks for creating this reliable and wonderfully designed recruitment template Kris!
My only concern is this part.
I noticed it also has âteamâ in your post, what if I have a team but weâre not a registered company yet? Do we still count?
Heâs only referring to the proper naming of your group.
If youâre a team, call yourselves a team. There are many volunteer-based (some call it âRoyaltiesâ) teams that call themselves AwesomeName Studios, because it sounds more official but they havenât ever incorporated. Even âAwesomeName Studiosâ is severely misleading because AwesomeName doesnât have more than one physical studio (i.e. dedicated office space), and letâs face it, theyâre probably all working remotely and donât have a single studio.
^ This.
Its simply an attempt to prevent people posting jobs from misleading people - deliberately or otherwise.
very nice template thx good job!
Is there a type of posting when looking for Quotes? Or does that go under the Contract listing?
Thanks
[CONTRACT/ROYALTY] Waldlust - Psychological Horror
Project Title: Waldlust
Description:
Waldlust is a character-driven horror game set in a historic grand hotel.
It targets female players, has a mystical love story and avoids
unnecessary violence. Minimal splatter, gore and shooting.
We emphasize psychological horror rather than jumpscares.
More info after NDA.
References:
Alan Wake, Layers Of Fear, Silent Hill 3, Rule of Rose
We are in the process of funding the IP for film & game
and looking for artists with Unreal4 experience.
Work will be contracted per item, we need a fixed price offer from you
to refine our budget for the investors.
We might need additional less experienced artists on ROYALTY base.
Donât hesitate to applicate, if you can deliver high quality when giving more time.
Weâre currently NOT looking for concepter, level designer, composer
or other job types not listed here.
Talent Required:
Character Specialist (Model & Animation)
Texturing Specialist (Props & Architecture)
Props Specialist (Interior)
Company:
Visiomedia Ltd.
Website:
http://luchs.de
http://visiomedia.com
Contact:
E-mail: games@visiomedia.com Subject: Waldlust
Please email your application to games@visiomedia.com with the subject âWaldlustâ
Your application may not reach correct destination should you title it differently.
Iâm confused which one is me. Both mean you have money, and both can mean youâre paying someone for only a while. The only difference is that CONTRACT says you can be an individual while PAID says you canât be an individual. I would go with CONTRACT because Iâm an individual, but Iâm confused at why the two names arenât just INDIVIDUAL and COMPANY because both mean âpaidâ and âcontractâ I think. So, therefore, I see them as identical, I want to chose PAID since it explains the thread more lol.
If you run a business/company and intend to pay someone as a employee with the benefits they are entitled, you should use [PAID].
If you intend pay someone directly to work on a set number of features/assets, use [CONTRACT].
Hello to everyone i would like to know how can i work for UE , as a Mapper Designer , or what i have to do to reach your levels of recruting requeriments, in perference to work on SQUAD Developement.
Iâm going to post my job very soon.
But I need to know something.
My job isnât a video game like everyone elseâs - itâs artificial intelligence. I have only several simple jobs already written up. When I post my intro, should I post below that any of the jobs or keep that part private for private-messaging? Wouldnât it be better to show everyone that Iâm serious, what the job entails, etc? It may flee some of the people away if only my intro write-up is posted with no jobs below it.
You should keep all positions / jobs related to your project under one thread, updating the original thread as required.
The thing that triggers me most is when people make really unprofessional looking posts about how established they are. Then tell you the most irrelevant information about their game/team if anything at all.
Is the genre of your game intellectual property? You âhave 50 people working for youâ, do you have a website?
Write what you expect from the person you are trying to recruit, and not just nonsense about your company standards. I mean a Job/Contract Description. Donât tell me about the story of your game, unless your game is pretty much exclusively a story. Every time someone describes the plot of something with one sentence, I wonder what exactly they expect me to take from that.
âthereâs this TV show about zombies and thereâs guns and jails and everyone dies and, and,. and,⌠and⌠RICK GRIMES!!!â
âLooking for a programmer to develop procedurally generated environments etcâ or âLooking for programmer to narrate autobiographical point and click adventure.â
Seeing this kind of stuff would be so helpful.
The person you are ultimately trying to hire is going to be different from job to job. So donât be vague. Just like you probably donât want to interview 50 people, inversely no one wants to contact you about your uninformative posts to find out what you are working on. You people act like youâre working on secret government projects, when really to the rest of us it just feels like you lack the confidence to discuss your project openly.
IMO you donât have to be that professional if youâre just looking for hobbyist partners and small contracts, just make sure your post isnât full of nonsense. Everyone trying to sound like something theyâre not is just advertising that theyâre already on a sinking ship.
Sorry for venting.
Your template is so useful. Thank you!