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Recreating Winston's Shield from Overwatch

This video tutorial shows how to recreate Winston’s Shield from the video game Overwatch. I demonstrate the use of the material nodes Lerp, Fresnel, Panner, and Depth Fade. If you like the video, consider subscribing to my channel, The Unrealist!

You can download this Unreal Engine project from Github:

If you’re only interested in the textures used in the project, you’ll find them here:

Nice! Thank you for sharing!

that is cool! keep up the work