Recreating Valheim type style in Unreal Engine

I have scoured the internet and I cannot find anything on how to create environments with valheim’s aesthetic in Unreal, tons of stuff on low poly but valheim isn’t just low poly, there’s more detail added with the pixelated textures. Can anyone point me in the right direction or describe how assets and an environment that’s pixelated can be achieved in unreal engine? Like textures, materials, particle effects. Not a post process shader, not low poly, but just recreating the style from Valheim. I know it’s possible in unreal and any help would be extremely appreciated.