Recreating Rene Magritte's Surreal Paintings [need some help!]

Hey guys ,
I’m a 3D artist ,It’s about a month that I’ve started learning UE4 . and Here I’m going to post my WIP progress and ask for issues that I get during the process .

First of all Here’s What I’ve done for now :

I combined two paintings of Rene Magritte , Modeled them in C4D . I’m going to make a Corridor and create different rooms that in each room the Player can see some of Magritte’s Paintings alive !
Here you can see two original paintings :

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So this project seems a little complex and I guess I’ll need some help and tips to go on .
here are my main **Issues **:

  1. What's the best approach to Create Moving Window backgrounds (**sky**) ?! I thought about using 2D images and somehow give them a sense of depth instead of recreating the outside environment .
    
  2. I want to have **Isolated lighting situations** in one Room , For example I want to put different paintings of windows in one room , the way that Their lights won't affect other ones .
    
  3. Make Individual **Clouds **and pass through . (this one seems tough)
    
  4. to reach more Realistic models and Specular Reflections , Do I need to Bevel every **Sharp edge** in C4D ?! or is there any trick to get better edges (non-crisp) ?!
    

Paintings that I have Issues with :


005.jpg

I would really appreciate if you have any suggestion about creating these paintings as I’m new to UE4 …

I’m afraid I can’t offer any advice, but this project sounds amazing, I love the idea of finding ways to make the surreal/impossible “real” in a way we can go inside and interact with it using tech like UE4. Can’t wait to see your results!

Good luck!

Thanks Man ! I’m modeling the paintings in Cinema 4D now , and I hope someone suggest me a way to create Live Environments from 2D images (window view)

Please say that you’re making it work with the Oculus Rift.

I dont have Oculus at the moment but yes It’s Ideal experience would be through Oculus Rift for sure !

You can create a camera actor and have it render out to a texture. This will map the camera to a 0-1 uv space. So, for the broken glass, you would want to create your glass as a plane, then break it into multiple pieces that keep their UV coordinates. Same for the door and other pieces.

You can use the capture node as a “texture” input in your materials, so you can manipulate it in the same way you would any texture.

Wow Thanks Man ! that seems to work , I’ll test it after the boring Modeling stuff …

Hey guys , I made another painting … Here’s an Screenshot from UE4 :

http://s6.uplod.ir/i/00527/6hsqg4w9yrj9.jpg