Hmm, it’s going to be more than a little tricky to get it to look right if I have to keep my brightness down to avoid making surfaces too bright, especially with all of the other effects turned off to create those dark shadows.
Also, I found the filter option you mentioned, but while it makes the material look like sharp pixels in the material editor, when applied to my BSP in my level it is still being filtered to look smooth. …Sort of. When I click on a surface int he editor, that surface will switch to nearest filtering. But once de-selected it turns back to the default filtering.
Oh, and I forgot about shadows from dynamic actors. And for some reason when I test play, my model is completely black. I think I tweaked the wrong settings somewhere.
…I’m starting to think this might not be worth the effort. I mean if it was a simply matter of adjusting a few settings, it would be one thing. But if I can’t just make a light brighter when I need it, my hands will be tied in the wrong way.
Well, I’m not done just let, but this is starting to look doubtful.