Hi there, first post in this forum
My idea is to create a kind of Pixel Art game with the “pixels” being simple cube meshes. I started preparing this by importing a NES style screenshot as a texture, placing this on a cube and scaling it so each pixel has the size of a default spawned cube. Then I created materials for the individual colors of the original pixel screenshot and started to place a cube of the matching color on each screenshot pixel, so in the end I’d have the entire screenshot recreated with cubes as pixels.
However, I quickly realized this method will require a gigantic amount of redundant manual work where probably a rather simple script could do it within seconds or minutes if it spawned the cubes and set their color and relative position according to the source screenshot. As I started working with blueprints only a few weeks ago, I’m afraid I have no idea how to go about this, so I thought I’d share it with this community, where I’m sure somebody could help me figure out the possibilities…
Did any of you ever do/plan something similar? Might it be possible to do the pixel-to-cube transfer inside a blueprint?