Hi everyone!
At 4D Sight, I was tasked with creating 3D replicas of various video game maps, with photogrammetry being one of my primary techniques. I captured thousands of screenshots as if photographing real-world scenes and processed them to accurately recreate in-game lighting and shader conditions.
Take a look at the project here for more details: ArtStation - Recreating Game Environments with Photogrammetry
Thanks!